PEDAGOGIK DASTURLAR YORDAMIDA MAKTAB O’QUVCHILARINING AXBOROT TEXNOLOGIYALARI SAVODXONLIGINI OSHIRISH YO’LLARI
Keywords:
axborot texnologiyalari savodxonligi, pedagogik dasturlar, raqamli ta’lim, dasturlash, Scratch, Code.org, Kahoot, maktab ta’limi, interaktiv o’qitishAbstract
Ushbu maqola maktab o’quvchilarining axborot texnologiyalari (AT) savodxonligini oshirishda pedagogik dasturlarning roli va samaradorligi haqida. Axborot texnologiyalari savodxonligi nafaqat o’quv jarayonidagi muvaffaqiyat uchun, balki kelajakdagi kasbiy va hayotiy ko’nikmalar uchun ham muhim hisoblanadi. Bugungi kunda, AT savodxonligini rivojlantirish uchun yaratilgan pedagogik dasturlar, ya’ni Scratch, Code.org va Kahoot kabi platformalar o’quvchilarga asosiy texnologik tushunchalar va dasturlash ko’nikmalarini interaktiv va qiziqarli usulda o’rgatmoqda. Ushbu maqolada o’quvchilarning AT savodxonligini oshirishda ushbu dasturlar qanday foydalanilishini va qanday natijalar berishini misollar orqali tahlil qilinadi.
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