“LEARNING THROUGH PLAY: MINECRAFT AS A NEW STAGE IN EDUCATION”

Authors

  • Gulsanam Bahodirova Affiliation: Student, Uzbekistan National Pedagogical University Academic mobility student, Ishoq Ibrat Namangan State University of Foreign Languages, Uzbekistan Author

Keywords:

Minecraft, game-based learning, education, learning through play, digital education, creativity, collaboration, critical thinking, student engagement, interactive learning.

Abstract

This topic explores the educational potential of Minecraft as a modern learning platform that integrates play-based learning into the academic environment. Minecraft, originally designed as a sandbox video game, has evolved into an effective educational tool that supports creativity, critical thinking, collaboration, and problem-solving skills among students. The study highlights how game-based learning environments can increase student motivation and engagement by transforming traditional lessons into interactive and immersive experiences. It also examines the role of teachers in guiding learners within virtual spaces and aligning gameplay activities with curriculum objectives. Furthermore, the annotation emphasizes that Minecraft fosters experiential learning, where students actively construct knowledge rather than passively receiving information. As a result, the integration of Minecraft into education represents a significant shift toward innovative, student-centered teaching approaches.

References

1.Minecraft Education Edition. (2023). Minecraft: Education Edition Official Guide. Microsoft Corporation.

2.Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan.

3.Prensky, M. (2007). Digital Game-Based Learning. Paragon House.

4.Kafai, Y. B., & Burke, Q. (2016). Connected Code: Why Children Need to Learn Programming. MIT Press.

5.Walsh, C. (2019). Minecraft in the Classroom: Ideas, Inspiration, and Student Projects. Routledge.

6.Squire, K. (2011). Video Games and Learning: Teaching and Participatory Culture in the Digital Age. Teachers College Press.

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Published

2026-04-27

Issue

Section

Articles