INTERACTIVE GAMES USING PROVERBS IN TEACHING SPEAKING: A CREATIVE APPROACH TO LANGUAGE LEARNING

Authors

  • Inogamova Nafisa Abdugapparovna Lecturer at the Department of "English Applied Subjects № 1" Uzbekistan State World Languages University, Tashkent, Uzbekistan. Author

Abstract

This article explores the use of interactive games incorporating proverbs as an innovative tool for teaching speaking skills in language learning classrooms. By blending traditional wisdom with modern pedagogical strategies, these games help students improve their speaking fluency, vocabulary, and cultural understanding. The article highlights various game types, the benefits of using proverbs, and how they foster engaging and effective speaking practices.

 

References

1. Lightbown, P. M., & Spada, N. (2013). How Languages Are Learned (4th ed.). Oxford University Press.

2. Wright, A., Betteridge, D., & Buckby, M. (2006). Games for Language Learning (3rd ed.). Cambridge University Press.

3. Norrick, N. R. (1985). How Proverbs Mean: Semantic Studies in English Proverbs. Mouton de Gruyter.

4. Krashen, S. D. (1982). Principles and Practice in Second Language Acquisition. Pergamon Press.

Downloads

Published

2024-10-05