"GAMIFYING ENGLISH LESSONS WITH AI: ENGAGING LEARNERS THROUGH INTELLIGENT DESIGN"

Authors

  • Irzakulova Raykhon academic lyceum named after Author
  • M.S.Vasikova under TSUL 998934377796 @raykhon_webster Author

Keywords:

Gamification,Artificial Intelligence (AI),English Language Teaching Learner Engagement,Personalized Learning,Intelligent Design,Language Acquisition,Learning Motivation.

Abstract

This article explores the integration of gamification (the application of game elements) and Artificial Intelligence (AI) technologies in English language education. It analyzes the potential of AI-powered gamified lessons to enhance learner motivation, actively engage students in the learning process, and create personalized educational experiences. The article highlights how AI's capabilities, such as providing personalized content, real-time feedback, speech recognition, and adaptive difficulty levels, can significantly improve learning effectiveness. The paper concludes with a list of references and a summary, offering insights into the future role of AI and gamification in education.

References

1. Kapp, K. M. (2012). The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. Wiley.

2. Duolingo. (n.d.). How Duolingo teaches languages. Retrieved from Duolingo Official Website

3. ELSA Speak. (n.d.). AI-powered English pronunciation coach. Retrieved from ELSA Speak Official Website

4. Prensky, M. (2001). Digital Game-Based Learning. McGraw-Hill.

5. Huang, W. H., & S.-M. Lin. (2018). Gamification of Learning: Theoretical Perspectives and Practical Applications. Springer.

6. Chen, Y., & Chen, J. (2020). Artificial Intelligence in Language Education: A Review. Journal of Computer Assisted Learning, 36(1), 1-13.

7. Zou, D., & Thomas, M. (2020). The Role of AI in Gamification of Language Learning: A Scoping Review. Education and Information Technologies, 25(6), 4691-4709.

Downloads

Published

2025-07-01